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"What I am about to show you next may shock and educate you." "We learn by doing." "Modern museum perfection. Very, very good." |
Museums
O for a Muse of fire, that would ascend No matter what the medium is, my dedicated goal is to inspire as well as educate, to instill in the audience the desire to continue exploring on their own the topics illuminated. To evoke as well as inform. In my work for museums, my overarching philosophy is that the material should connect with you on an emotional as well as intellectual level. After all, knowledge is no more just a collection of facts than a house is just a pile of bricks and lumber, and you always remember the connections that move you to go "Aha!" or "Wow!" or laugh at an unexpectedly humorous yet lucid point. Just like when I'm when writing fiction, it's up to me to discover a compelling way for the material to tell its story.
Good Impressions
Here's one that came to me via Discovery and Antenna for the Seattle Art Museum, who liked my earlier work enough to ask for me again. (Awesome, I liked them too.) This time the exhibition was Inspiring Impressionism: The Impressionists and the Art of the Past. Spending quality time with some of my favorite painters and their work? From a fascinating artistic period? Also with the much older masters, such as Titian, who inspired them? Yeah, that works for me. From Khe Sahn to Saigon
Have you visited the U.S. Marines Command Museum in San Diego, specifically their hall devoted to the Marines during the Vietnam War? Did you like that awesome audio tour? Yeah, I wrote that. Out Roman Around
Getting Presidential
This big project stretched my creative muscles in new directions. I was the scriptwriter for media used throughout the new high-tech makeover of the George H.W. Bush (that's the father, mind you) Presidential Library and Museum. Now I can say that I've written a script for a former U.S. president his part of the production took place in a studio in Kennebunkport and got to touch a section of the Berlin Wall. With politics left at the door, I enjoyed this high-profile project in biography and history.
The Boston Museum of Science
The exhibition's travel itinerary included the Oregon Museum of Science and Industry, which is the science center that brought me to the Pacific Northwest in the first place. While at OMSI I was the head writer for Star Trek: Federation Science — which toured to the Boston Museum of Science. "The circle is now complete." Chicago's Adler Planetarium and Astronomy Museum
For Chicago's Adler Planetarium and Astronomy Museum, I scripted a dramatic media tour, the hour-long guided "journey through time and space" to explore the museum's world-class exhibitions and famous collection.
It was an exceptionally enjoyable production experience, with my thanks to the superb Chicago staff. As
luck would have it, my biggest job in this realm was as Lead Writer for one of the largest and most popular, not to mention one of the most fun, educational exhibitions to tour across two continents. This tremendous blockbuster science exhibition was produced by the Oregon Museum of Science and Industry (OMSI) in collaboration with Paramount Pictures. As visitors interact with 40 modular stations, they explore the real-life science behind Star Trek fiction. As Lead Writer, I researched and wrote text for activities employing modern museum technology and touch-screen computer displays to present issues of biology, physics, communications, living in space, space flight history, and more in an illuminating and entertaining way. And I'm pleased to say that it was all a screaming success. These challenging computerized mission puzzles lead you through important pieces of science fact and activities step by step. If needed, pressing an info button brings up a Next Generation crewmate such as Data, Worf, La Forge, or Riker, who guides you through the knowledge you need to complete the tasks. By successfully completing a mission, you get to choose from a number of visuals to display on the giant viewscreen, from firing the Enterprise's phasers to selecting a starship maneuver to viewing alien vessels flying by.
Some activities are just for fun, such as the "Transporter Room" that uses state-of-the-art video technology to "beam" participants into virtual computer-generated interactive environments; or "Aliens and Me," where clever optical trickery helps you visualize yourself as a Klingon or Ferengi (all part of Starfleet diplomatic training, of course). Plus, throughout the exhibition are videos featuring Star Trek: The Next Generation cast members, props and costumes used in the series and movies, and quotations and images from Star Trek old and new. And yeah — it's pleasant to see my writing formatted and displayed like read-out panels on the Enterprise.
A great deal of my work for this exhibition became the text for a 61-page color exhibition guide published by Science Network. The SciFi Channel's web site liked the exhibition book so much they devoted a "Cool SciFi Stuff" page to it. I have a special warm spot in my heart for Star Trek: Federation Science.
It was one of those splendid professional projects that come along all too rarely. And without this project there would have been no Star Trek: Orion Rendezvous planetarium show, and without that I likely would never have met a certain computer graphics expert who is now my wife. As detailed elsewhere on this site, my other responsibilities as Writer included scripting Star Trek cast videos and writing/directing Star Trek: Orion Rendezvous. The
OMNIMAX Theater's giant curved screen spans more than 100° and is as tall as a five-story building. In cooperation with EdgeLight Productions, my job was to help create a show that entertainingly introduced audiences to the theater's technology and environment. So the script, titled "The Big Red Button," involved two school kids who sneak into the OMNIMAX control booth and press (you guessed it) the Big Red Button, bringing the theater to life — complete with robust narrator and explosive visuals. My eventual wife Elizabeth served magnificently as the visual designer (her giant T-Rex was an animated marvel), and between us we created an imaginative, eye-popping audio-visual introduction to the OMNIMAX experience. So even though it's not the biggest show I've ever done, it is unquestionably the biggest show I've ever done. I composed descriptive text for OMSI's Voyager Gallery, an exhibition of interplanetary photographs beamed back from NASA's two Voyager spacecraft. This
one was right up my alley. The Voyager photos of the outer planets are among the most breathtaking ever seen, and supplying the text for this project allowed me to study large reproductions of them up close and personal. Voyagers 1 and 2 made it clear that art and science can be kissing cousins, and that the greatest art gallery of them all is located above our heads. This game actually started its life as one of the videos commissioned for the exhibit (see the Video page for more about that). However, due to budget constraints, it was decided that the script on alternative energy sources would be adapted toward a computer game that conveyed the same information in an interactive, fully engaging manner. So adapt I did, working with the
game designer and programmer to expand the video's narration to two wryly humorous "talking head" talents who guide (or goad) the player toward greater understanding of alternative energy issues. Voila! A few months later my first CD-ROM-based game became a permanent part of the exhibit. I hope to do more. |